//
// Created by Scave on 2025/8/25.
//

#include "CanvasRenderSystem.h"

NS_RIDER_BEGIN

    void CanvasRenderSystem::configure(EntityManager& entities, EventManager& events) {

    }

    void CanvasRenderSystem::update(EntityManager& entities, EventManager& events, TimeDelta dt) {

    }

NS_RIDER_END
